Describe the system, its objectives, components and rules, or the one you have and what to improve. You receive its components and responsibilities, interactions, states and events, dependencies, gameplay logic, technical architecture in Unity, an implementation plan and test scenarios.
Contents
1. System Overview
2. Components
3. Responsibilities
4. Interactions
5. States & Events
6. Dependencies
7. Gameplay Logic
8. Technical Architecture
9. Implementation Plan
10. Test Scenarios
What you provide
Deliverable — You set its title, author and structure.
Unity project — Once for the project: an earlier Unity result fills it in.
Task — The mode decides whether something is created, analysed or improved.
Existing system — Only to analyse or improve a system.