Describe the behaviour, its states and decision rules, or the one you have and its problems. You receive the behaviour architecture, states, decision logic, perception, navigation, combat behaviour, transitions, script implementation and test scenarios.
Contents
1. AI Overview
2. Behaviour Architecture
3. States
4. Decision Logic
5. Perception
6. Navigation
7. Combat Behaviour
8. Transitions
9. Script Implementation
10. Perception Scripts
11. Coordination Script
12. Test Scenarios
What you provide
Deliverable — You set its title, author and structure.
Unity project — Once for the project: an earlier Unity result fills it in.
Task — The mode decides whether something is created, analysed or improved.
Existing behaviour — Only to analyse or improve a behaviour.